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A master in the art of dark magic and necromancy, the powerful Occultist can place curses of death upon anyone who dares challenge his might. The Occultist was a personal project I had done to practice my video game model workflow. He is inspired by a combination of warlocks/necromancers from countless of my favourite RPG's. He was built last summer on my spare time while I was just learning Zbrush. The basemesh was built in Maya and he was later detailed in Zbrush. I polypainted him and exported the color/normal maps from Zbrush and touched them up in Photoshop. All of the screenshots were rendered using Mental Ray.
- low poly mesh (4870 polys) designed for video games |
Texture / Normal Maps ~ Character Sheet Renders ~ Concepts Animations
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