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Resume

Kyle Gaulin - Animator
kgaulin@gmail.com

[ resume.doc ]

Education
Full Sail University | Winter Park, FL
Associate of Science in Computer Animation | September 2005
- Course Director's Award for Motion Studies and Control
- Course Director's Award for Character Modeling

Skills
Technical knowledge of:
- Autodesk Maya
- Autodesk 3D Studio Max
- Autodesk Motionbuilder
- Adobe Photoshop
- Adobe After Effects
- Adobe Premiere
- Diva
- Apple Shake
- Final Cut Pro
- Windows
- Mac OS X
- Unix

Experience
Animator, Double Helix Games | Irvine, CA | September 2008 – Present
- Character/Prop keyframe animations
- Edit motion capture data.
     - Unannounced title

Animator, Treyarch | Santa Monica, CA | March 2008 – September 2008
- Character/Prop keyframe animations
- Edit motion capture data.
- Assist with Motion Capture shoots
     - Call of Duty: World at War (in development)

Lead Animator, Vicon House of Moves | Los Angeles, CA | March 2007 – March 2008
- Character/Creature animations
- Edit, solve, and retarget motion capture data using Vicon proprietary software
- Character/Creature setups
- Perform final approval of daily shots submitted by the animation team
     - Resident Evil 5 (in development)
     - Fracture | October 2008
     - Silent Hill: Homecoming | September 2008
     - Golden Axe: Beast Rider | October 2008
     - Uncharted: Drake's Fortune | November 2007
     - TimeShift | October 2007
     - Sports Science Television Series | Winter 2008
     - WWE SmackDown vs. Raw 2008 | November 2007

3D Integration Lead, Harris Corporation | Melbourne, FL | July 2006 – March 2007
- Character/Vehicle animations for real time simulations
- Model 3D buildings and monuments
- Create ground and building textures from satellite imagery using Harris proprietary software
- Integrate multiple 3D assets into Harris proprietary engine and perform initial QA Check

Freelance Animator
- Character/Creature animations
- Character setups
     - Sprialfrog Music - Night Agency | March 2008 – April 2008
     - Out of ControlNational Geographic Channel Television Spot | December 2006 – January 2007
     - Recall to Hell - Doom3 mod | March 2005 – July 2006

3D Artist Intern, Two Door Productions | Altamonte Springs, FL | April 2006 – July 2006
- Responsible for the creation of 3D assets
- Character/Creature animations
- Character/Creature setups
- Shot composition and post editing using Adobe After Effects and Adobe Premiere

Quality Assurance Tester, Electronic Arts - Tiburon | Maitland, FL | December 2005 – March 2006
- Responsible for seeking out and reproducing software flaws and design issues
  throughout different development stages of projects assigned by QA Lead

References
Available upon request


 

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