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Spawn is my latest work with Pixologic Zbrush. I wanted to chose a character that uses alot of organic objects as well as mechanical ones. This model has been an ongoing work in progress for a few months as I've been diving deeper into Zbrush. In time I plan on decking Spawn out with armour as well as multiple weapons and his notorious chains. Basemesh created in Autodesk Maya, scultped and polypainted within ZBrush. |
Spawn
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